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The 3D game engine Raydium

Translation(s) of this article : français
Speaker(s) :X-Fennec
Nature :Meeting
Level :Confirmed
Date :Friday 10 July 2009
Schedule :17h10
Duration :20 minutes
Language :Français
Place :Salle E102 - Ireste

Raydium is a game engine. It provides a set of functions wich allow quick and flexible games creation.

Functions covers things like player inputs (keyboard, mouse, joystick, joypad, force feedback), rendering (3D objets, OSD (On Screen Display)), time (a game must run at the exact same speed on every computer), sound, ... (there’s a lot more things to manage, in fact ;) The project was started in 2001, trying to become a small 3D library, as a training to OpenGL.

But Raydium starts to manage more and more things (time engine, PHP scripting, physics engine, ...), and is now about to become a full "game engine".