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Plee the Bear, a 2D platform game

Traduction(s) de cet article : français
Intervenant(s) :L’équipe Plee the Bear
Type d'événement :Conférence
Niveau :Débutant
Date :Jeudi 9 juillet 2009
Horaire :15h00
Durée :20 minutes
Langue :Français
Lieu :Salle E102 - Ireste

Plee the Bear is a 2D platform game like those we found on consoles in the beginning of the 90’s. The basis of the scenario fit in few lines :

4 PM or so, Plee wakes up, tired. He has dreamed again about that awesome period when he went across the entire world together with his belle. He puts his leg in the honey pot... empty ! Moreover every single honey pot in the house is empty. "One more trick of that kid", he thinks. "I’m going to give him such a wallop of which hesure will remember".

Following honey drops on the ground, Plee reaches the edge of the forest. Beginning of the game.

The originators team of the game is really small. Each person use his free time to participate to the project, according to his mood ; as much to say that it is not ready to be finished. We are

- Raphaël Giudici, graphism,
- Julien Lassalle, graphism,
- Florian Massuyeau, music,
- David Michineau, graphism,
- Sébastien Angibaud, development,
- Julien Jorge, development, graphism and website.

More contributors are listed in the wiki.

Bear Factory is :

- animation editor
- model editor
- level editor

Bear Engine :

- physic modeler
- game engine
- audio engine
- graphic engine
- input/output engine
- user interface engine
- texte gui engine

More information on the wiki de Plee the Bear.

The talk :

PDF - 15.3 Mo

A video of the beginning of the first level :

AVI - 3.7 Mo

A video of a huge woodguy :

AVI - 1.6 Mo

A video of a floating woodlog :

AVI - 2 Mo